There are 2 primary categories of
waves:
Mechanical – these require a
medium (e.g., sound, guitar strings, water, etc.)
Electromagnetic – these do NOT
require a medium and, in fact, travel fastest where is there is nothing in the
way (a vacuum). All e/m waves travel at the same speed in a vacuum (c, the
speed of light)
General breakdown of e/m waves
from low frequency (and long wavelength) to high frequency (and short
wavelength):
Radio
Microwave
IR (infrared)
Visible (ROYGBV)
UV (ultraviolet)
X-rays
Gamma rays
In detail, particularly the last
image:
Waves have several characteristics
associated with them, most notably: wavelength, frequency, speed. These
variables are related by the expression:
v = f l
speed = frequency x wavelength
(Note that the 'l' above should be the Greek letter 'lambda'.)
(Note that the 'l' above should be the Greek letter 'lambda'.)
For e/m waves, the speed is the
speed of light, so the expression becomes:
c = f l
Again, the 'l' should be Greek letter 'lambda'.
Note that for a given medium
(constant speed), as the frequency increases, the wavelength decreases.
Note the units:
Frequency is in hertz (Hz), also
known as a cycle per second.
Wavelength is in meters or some
unit of length.
Speed is typically in
meters/second (m/s) or cm/s.
Sound waves
In music, the concept of “octave”
is defined as doubling the frequency. For example, a concert A is defined as
440 Hz. The next A on the piano would have a frequency of 880 Hz. The A after
that? 1760 Hz. The A below concert A? 220 Hz. Finding the other notes that
exist is trickier and we’ll get to that later.
Interference
Interference
Waves can “interfere” with each
other – run into each other. This is true for both mechanical and e/m waves,
but it is easiest to visualize with mechanical waves. When this happens, they
instantaneously “add”, producing a new wave. This new wave may be bigger,
smaller or simply the mathematical sum of the 2 (or more) waves. For example, 2
identical sine waves add to produce a new sine wave that is twice as tall as
one alone (as in, 1 sin x + 2 sin x = 3 sin x). Most cases are more complicated
(1 sin x + 3 cos x = .....).
In music, waves can add nicely to
produce chords, as long as the frequencies are in particular ratios. For
example, a major chord is produced when a note is played simultaneously with 2
other notes of ratios 5/4 and 3/2. (In a C chord, that requires the C, E and G
to be played simultaneously.) Of course, there are many types of chords (major,
minor, 7ths, 6ths,…..) but all have similar rules. In general, musicians don’t
remember the ratios, but remember that a major chord is made from the 1 (DO),
the 3 (MI) and the 5 (SO). It gets complicated pretty quickly.
We looked at specific cases of
waves interfering with each other – the case of “standing waves” or
“harmonics.” Here we see that certain frequencies produce larger amplitudes
than other frequencies. There is a lowest possible frequency (the resonant frequency)
that gives a “half wave” or “single hump”. Every other harmonic has a frequency
that is an integer multiple of the resonant frequency. So, if the lowest
frequency is 25 Hz, the next harmonic will be found at 50 Hz – note that that
is 1 octave higher than 25 Hz. Guitar players find this by hitting the 12th fret
on the neck of the guitar. The next harmonics in this series are at 75 Hz, 100
Hz and so on. Or if you prefer, fn
= n f1.
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